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Tuesday
May152012

Little Snake, Big Scores (Pro Tip)

I thought I'd put up some more details on the scoring system in Snakester.

Every time you eat a dot, the score multiplier goes up by 1.  You then have 1 second to eat another.  If you don't the multiplier goes down by 1 every half second.  So, hitting 5 dots in a row quickly will get you 75 points (5 + 10 + 15 + 20 + 25).  If you ate 5 dots slowly, you'd only get 25 points (5 + 5 + 5 + 5 + 5).

With well-timed use of the turbo button, you can get the multiplier really high (I've gone over 300 points per dot, and I'm sure somebody can get it a lot higher than that).

Anyway, I hope this helps you get the most out of Snakester!

Friday
May112012

The 52,630 Point Challenge!

Win a free copy of Snakester by beating my current high score of 52,630 in the trial version of classic mode!*  Just contact me on twitter @eyehookgames, or drop me a line through the contact page.

There's already been one winner with a score of 53,520!

And, for those of you that already own Snakester.  I'm curious to see if somebody can break 75,000.  Even better, if you put up a video of your high score run over 50K, I'd love to post a few here.

Have fun and good luck!

* I've got a limited # codes, so first come, first serve!

Tuesday
May082012

Snakester is Available Now!

Snakester is now available on the Xbox Indie Game Marketplace.

I had a great time making it, and I hope everybody enjoys playing it!

Check out the Snakester Page for more details.

Sunday
Apr292012

The final stretch...

So, a few weeks later and Snakester is 99.9% done.  Basically it's just down to some more bug testing and tweaking a few things here and there.  I'm hoping to put it into review testing by the end of the week, so it should be available in about two weeks.

I ended up throwing away the original concept and decided to make a few game modes that were more closely aligned with the classic, but with a few added twists...

First off, I kept the "analog" snake from my original concept.  It definitely adds more strategy (particularly in the co-op modes).  And, for fun, I added "turbo" to the right trigger, which doubles the snake's speed.  As it turns out, it works quite nicely with the multiplier system I added.  To achieve really high scores requires a lot of speed and a lot of precision.  So, it really feels like those two concepts work well together.

The co-op modes give you and a friend control of a two headed snake.  It's hard, but a lot of fun (imho).

(Footage of some not-so-graceful co-op action in Snakester)

Anyway, I hope you all enjoy Snakester!  It should be coming soon!

 

 

Monday
Apr092012

Challenge Complete

So, it's 48 hours later, and here's a video of SNAKESTER:

I think I'm going to spend a few more days on it to add sound and multiplayer (co-op & vs), and hopefully put it in playtest by the weekend.

Don't worry, I haven't forgotten about Cursed Cosmos!