Cursed Cosmos Progress Update (and Video)
Friday, February 3, 2012 at 2:45PM Most of last month was spent adding new equipment to Cursed Cosmos and related UI stuff (inventory/shop screens). So, ships in Cursed Cosmos now have 9 different equipment slots (including the brand new NUKES!). There are also different manufacturers of equipment and different tiers of equipment, so there's going to be a lot of equipment to choose from. Enemies also drop equipment occasionally (you'll see item pick ups in the bottoms left of the screen...)
Cursed Loot style encounters are also now implemented, and we have a lot of fun ideas for them. Beyond that, the ultimate plan is to have a (light) story arc that results in a final boss battle, but that work still needs to be done!
Lastly we've been working on navigation and have implemented a nearby "point of interest" ring that you can bring up with the "B" button that points out nearby star systems, asteroid fields, and encounters, as well as a more traditional map that shows some of the surrounding area (although it's still less that 1% of the overall galaxy... tbd if we'll support zooming or something else...).
Anyway, that's about it. We feel we've been pretty productive, but still so much more work to be done!
Next up: more encounters, new enemies, a big boss, and a ton of audio work.

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