<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Wed, 30 May 2012 08:36:41 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>News</title><subtitle>News</subtitle><id>http://www.eyehookgames.com/news/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.eyehookgames.com/news/"/><link rel="self" type="application/atom+xml" href="http://www.eyehookgames.com/news/atom.xml"/><updated>2012-05-16T03:37:34Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Little Snake, Big Scores (Pro Tip)</title><id>http://www.eyehookgames.com/news/2012/5/15/little-snake-big-scores-pro-tip.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2012/5/15/little-snake-big-scores-pro-tip.html"/><author><name>Mike (Admin)</name></author><published>2012-05-16T03:30:22Z</published><updated>2012-05-16T03:30:22Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I thought I'd put up some more details on the scoring system in Snakester.</p>
<p>Every time you eat a dot, the score multiplier goes up by 1. &nbsp;You then have 1 second to eat another. &nbsp;If you don't the multiplier goes down by 1 every half second. &nbsp;So, hitting 5 dots in a row quickly will get you 75 points (5 + 10 + 15 + 20 + 25). &nbsp;If you ate 5 dots slowly, you'd only get 25 points (5 + 5 + 5 + 5 + 5).</p>
<p>With well-timed use of the turbo button, you can get the multiplier really high (I've gone over 300 points per dot, and I'm sure somebody can get it a lot higher than that).</p>
<p>Anyway, I hope this helps you get the most out of Snakester!</p>]]></content></entry><entry><title>The 52,630 Point Challenge!</title><id>http://www.eyehookgames.com/news/2012/5/11/the-52630-point-challenge.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2012/5/11/the-52630-point-challenge.html"/><author><name>Mike (Admin)</name></author><published>2012-05-11T18:08:18Z</published><updated>2012-05-11T18:08:18Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Win a free copy of <a href="http://www.eyehookgames.com/snakester/">Snakester</a> by beating my current high score of 52,630 in the trial version of classic mode!* &nbsp;Just contact me on twitter @eyehookgames, or drop me a line through the<a href="http://www.eyehookgames.com/contact/"> contact page</a>.</p>
<p>There's already been one winner with a score of 53,520!</p>
<p>And, for those of you that already own Snakester. &nbsp;I'm curious to see if somebody can break 75,000. &nbsp;Even better, if you put up a video of your high score run over 50K, I'd love to post a few here.</p>
<p>Have fun and good luck!</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.eyehookgames.com/storage/snake/ss2.png?__SQUARESPACE_CACHEVERSION=1336760353885" alt="" /></span></span></p>
<p>* I've got a limited # codes, so first come, first serve!</p>]]></content></entry><entry><title>Snakester is Available Now!</title><id>http://www.eyehookgames.com/news/2012/5/8/snakester-is-available-now.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2012/5/8/snakester-is-available-now.html"/><author><name>Mike (Admin)</name></author><published>2012-05-08T21:29:18Z</published><updated>2012-05-08T21:29:18Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.eyehookgames.com/storage/snake/snakeBox.png?__SQUARESPACE_CACHEVERSION=1336512572156" alt="" /></span></span></p>
<p>Snakester is now available on the <a href="http://marketplace.xbox.com/en-US/Product/SNAKESTER/66acd000-77fe-1000-9115-d80258550b1a">Xbox Indie Game Marketplace</a>.</p>
<p>I had a great time making it, and I hope everybody enjoys playing it!</p>
<p>Check out the <a href="http://www.eyehookgames.com/snakester/">Snakester Page</a> for more details.</p>]]></content></entry><entry><title>The final stretch...</title><id>http://www.eyehookgames.com/news/2012/4/29/the-final-stretch.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2012/4/29/the-final-stretch.html"/><author><name>Mike (Admin)</name></author><published>2012-04-30T00:36:17Z</published><updated>2012-04-30T00:36:17Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So, a few weeks later and Snakester is 99.9% done. &nbsp;Basically it's just down to some more bug testing and tweaking a few things here and there. &nbsp;I'm hoping to put it into review testing by the end of the week, so it should be available in about two weeks.</p>
<p>I ended up throwing away the original concept and decided to make a few game modes that were more closely aligned with the classic, but with a few added twists...</p>
<p>First off, I kept the "analog" snake from my original concept. &nbsp;It definitely adds more strategy (particularly in the co-op modes). &nbsp;And, for fun, I added "turbo" to the right trigger, which doubles the snake's speed. &nbsp;As it turns out, it works quite nicely with the multiplier system I added. &nbsp;To achieve really high scores requires a lot of speed and a lot of precision. &nbsp;So, it really feels like those two concepts work well together.</p>
<p>The co-op modes give you and a friend control of a two headed snake. &nbsp;It's hard, but a lot of fun (imho).</p>
<p><iframe width="500" height="282" src="http://www.youtube.com/embed/xCwEdwYOzC0" frameborder="0" allowfullscreen></iframe></p>
<p>(Footage of some not-so-graceful co-op action in Snakester)</p>
<p>Anyway, I hope you all enjoy Snakester! &nbsp;It should be coming soon!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Challenge Complete</title><id>http://www.eyehookgames.com/news/2012/4/9/challenge-complete.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2012/4/9/challenge-complete.html"/><author><name>Mike (Admin)</name></author><published>2012-04-09T19:22:58Z</published><updated>2012-04-09T19:22:58Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So, it's 48 hours later, and here's a video of SNAKESTER:</p>
<p><iframe width="500" height="282" src="http://www.youtube.com/embed/nupdbGz2kzU" frameborder="0" allowfullscreen></iframe></p>
<p>I think I'm going to spend a few more days on it to add sound and multiplayer (co-op &amp; vs), and hopefully put it in playtest by the weekend.</p>
<p>Don't worry, I haven't forgotten about Cursed Cosmos!</p>]]></content></entry><entry><title>48 Hour Challenge</title><id>http://www.eyehookgames.com/news/2012/4/8/48-hour-challenge.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2012/4/8/48-hour-challenge.html"/><author><name>Mike (Admin)</name></author><published>2012-04-08T06:24:49Z</published><updated>2012-04-08T06:24:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I've been pretty burnt out on Cursed Cosmos lately, so I thought I'd take a break and try to do something quick and fun to get me back into the zone. &nbsp;So... I'm trying to write a new game in 48 hours. &nbsp;I'm about 10 hours in so far, and here's the result so far:</p>
<p>SNAKESTER!!!</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.eyehookgames.com/storage/post-images/snakester.png?__SQUARESPACE_CACHEVERSION=1333866391030" alt="" /></span></span></p>
<p>It's a mashup of classic Snake and everybody's favorite party game from the 70's. &nbsp;What's not to love?</p>
<p>Basically, you guide the snake around and try to match the colored parts of the snake to the colored rings on the playfield. &nbsp;Not rocket science, but I'm having fun making it.</p>
<p>Anyway, we'll see if I get it done by my deadline, but I think I have a good chance, since I have the concept and gameplay working now. &nbsp;Basically I just need to add levels to it, playtest for fun factor, and hopefully time for graphical bling!</p>]]></content></entry><entry><title>Cursed Cosmos Progress Update (and Video)</title><id>http://www.eyehookgames.com/news/2012/2/3/cursed-cosmos-progress-update-and-video.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2012/2/3/cursed-cosmos-progress-update-and-video.html"/><author><name>Mike (Admin)</name></author><published>2012-02-03T19:45:29Z</published><updated>2012-02-03T19:45:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Most of last month was spent adding new equipment to Cursed Cosmos and related UI stuff (inventory/shop screens). &nbsp;So, ships in Cursed Cosmos now have 9 different equipment slots (including the brand new NUKES!). &nbsp;There are also different manufacturers of equipment and different tiers of equipment, so there's going to be a lot of equipment to choose from. &nbsp;Enemies also drop equipment occasionally (you'll see item pick ups in the bottoms left of the screen...)</p>
<p>Cursed Loot style encounters are also now implemented, and we have a lot of fun ideas for them. &nbsp;Beyond that, the ultimate plan is to have a (light) story arc that results in a final boss battle, but that work still needs to be done!</p>
<p>Lastly we've been working on navigation and have implemented a nearby "point of interest" ring that you can bring up with the "B" button that points out nearby star systems, asteroid fields, and encounters, as well as a more traditional map that shows some of the surrounding area (although it's still less that 1% of the overall galaxy... tbd if we'll support zooming or something else...).</p>
<p>Anyway, that's about it. &nbsp;We feel we've been pretty productive, but still so much more work to be done!</p>
<p>Next up: more encounters, new enemies, a big boss, and a ton of audio work.</p>
<p>&nbsp;<iframe width="500" height="282" src="http://www.youtube.com/embed/ANGoP-7jQDA" frameborder="0" allowfullscreen></iframe></p>]]></content></entry><entry><title>2011 in Review</title><id>http://www.eyehookgames.com/news/2011/12/30/2011-in-review.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2011/12/30/2011-in-review.html"/><author><name>Mike (Admin)</name></author><published>2011-12-30T20:21:03Z</published><updated>2011-12-30T20:21:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>A lot has gone on here at Eyehook Games over the past year. &nbsp;What started as a hobby in 2010 has become a real (small) business. &nbsp;After getting our new company up and running, we released Cursed Loot at the end of August, along with a shiny new content patch in October.</p>
<p>To date, Cursed Loot has had 6,677 trials and 4,442 purchases which comes to about $3,100 in the past four months. &nbsp;So, we're not getting rich here, but at least it buys lunch! &nbsp;The numbers for December are pretty interesting, with 519 trials converting to 500 purchases--that's over a 95% conversion rate! &nbsp;So, no complaints there. &nbsp;Now, if only we could get everybody with an Xbox to try out Cursed Loot, we'd be rich! :)</p>
<p>A lot of this year was spent on several different games, improving our game engine, and learning some nifty new tricks. &nbsp;But, now, we're firmly focused on finishing development of Cursed Cosmos. &nbsp;The Cursed Cosmos engine is working great and we are mostly focused on adding new content at this point. &nbsp;You can definitely look forward to Cursed Loot style encounters, a ton of upgrades for your ship, a good number of enemies, asteroid mining, and... wait for it... boss battles!</p>
<p>After Cursed Cosmos is out the door, odds are that we will be looking at other platforms. &nbsp;Right now, I'm pretty excited about doing something on iOS, but PC is definitely a possibility as well. &nbsp;And, of course, I'd love to do another content patch for Cursed Loot.</p>
<p>I also wanted thank everybody for your emails, comments, tweets, and forum posts. &nbsp;They've been a huge motivational boost and a great source of inspiration. &nbsp;You all are great!</p>
<p>That's it! &nbsp;Have a happy new year and see you in 2012!</p>]]></content></entry><entry><title>Some more Cursed Cosmos gameplay</title><id>http://www.eyehookgames.com/news/2011/12/16/some-more-cursed-cosmos-gameplay.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2011/12/16/some-more-cursed-cosmos-gameplay.html"/><author><name>Mike (Admin)</name></author><published>2011-12-16T20:22:09Z</published><updated>2011-12-16T20:22:09Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>After a pretty productive week here, I thought I'd post another gameplay video (now with sound!).</p>
<p>(I know it looks like a pretty generic space shooter right now; I'll try to highlight the RPG elements in my next video of Cursed Cosmos.)</p>
<p><object style="height: 304px; width: 500px"><param name="movie" value="http://www.youtube.com/v/VJHy30T-Z-o?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/VJHy30T-Z-o?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="500" height="304"></object></p>]]></content></entry><entry><title>Sneak Peek of Cursed Cosmos</title><id>http://www.eyehookgames.com/news/2011/12/4/sneak-peek-of-cursed-cosmos.html</id><link rel="alternate" type="text/html" href="http://www.eyehookgames.com/news/2011/12/4/sneak-peek-of-cursed-cosmos.html"/><author><name>Mike (Admin)</name></author><published>2011-12-04T21:07:21Z</published><updated>2011-12-04T21:07:21Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So, still trying to figure out the name of our next game, and "Cursed Cosmos" is the latest concept... &nbsp;Anyway, here's a short gameplay video I put up a few days ago to see if people liked the orbit rings or not. &nbsp;I'm currently leaning toward having them be a graphics option (so you can adjust how bright they are--or turn them off completely.)</p>
<p><object style="height: 305; width: 500"><param name="movie" value="http://www.youtube.com/v/N4uKIaXHg-0?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/N4uKIaXHg-0?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="500" height="305"></object></p>
<p>Enjoy, and let me know what you think!</p>]]></content></entry></feed>
